Another quickie animation test, just having a bit of fun trying out whatever comes to mind. In this animation, I was practicing pacing. adding frames to build a bit of anticipation just before the jump and then adding frames during the height of the jump to build anticipation again just before the fall and rotation. The landing didn't come out quite like I imagined but that can be worked on later or practiced again in a different piece. I still prefer 2D animation over 3D animation because a lot of 3D animation starts to look the same after a time. 2D animation still has a uniqueness that not many artists translate into 3D projects. Even in gaming, a lot of assets that make up a 3D project are imported from other projects or in some cases packaged art that can be purchased from various online stores. Make no mistake, 3D animation is great in its own right but 2D is my preference being more expressive and it allows me to actually draw. Animation in general is a lot of work, but it's always fun seeing the motion come to life on screen.
Saturday, August 19, 2017
In preparation for the next series of projects, 2D animation is the focus. Animating on Surface devices is not hard at all. I was able to sketch out this walk cycle earlier this morning in about an hour or so. Sketchbook Pro 7 is a great application for this and can be had for a ridiculously low price, as low as $40 on Amazon last I checked. The animation tools are simple giving users a timeline and nearly full access to all of the tools one would use for illustration. The limitations come in the layers section which are limited to foreground, midground and background only. New layers can not be added and layer effects aren't available. This may seem like a deal breaker initially but I don't believe it is. 2D character animation is generally simplistic. Sketchbook Pro 7 focuses on the pencil test which is the foundation of 2D character animation. It is very intuitive in allowing users to quickly and easily animate an idea. Importing frames, backgrounds, illustrations etc is also very straight forward. If layer effects and things of that nature are needed, these can be added using Clip Studio EX which gives full access to layer effects per animation cel which is awesome but this comes at a price which I'll specify below. Other applications that can be used for layer effects are AfterEffects, Premiere, Power Director, Color Director and many other video production applications.
Wednesday, August 16, 2017
Grrr Monsters - Rebelle/ArtFlow/Clip Studio EX/Quark 2017 - Nexus 9/Surface Pro 3/SurfaceBook/Surface Studio
This is a test banner I created to use for a YouTube channel but due to the way Google implements channel art, this doesn't work. The problem is Google recommends a resolution of 2560x1440 which works for HDTV screens. But it absolutely sucks for smartphones and computer screens. I need a resolution of 2560x420 and designed a banner specifically for that resolution but Google won't allow uploads at that specification. Google gives us the option to crop art but it's so limited to the extent of being pointless. Amazing isn't it? Google can forge ahead and implement one of the world's most advanced AI but can't enable YouTube to allow more than one version of channel art so users can more easily support multiple device types without butchering their art.
Tuesday, August 15, 2017
These are a couple of banner ideas featuring some of the characters that were worked on over the last few weeks. I'm still trying out different arrangements but I really like the two posted here. The first is a favorite because of the connection the characters share in the story. The second I really like for similar reasons. Other arrangements will be posted a couple of days or so.
Monday, August 14, 2017
I'm a bit burned out on character stuff so I did a quickie today. Instead of approaching it in a straight forward manner, this was created by literally just splattering paint on a canvas and seeing if something good could come out of it. No pencil sketch was used or other prep work but I did use Brandon Lee as a loose reference. The goal wasn't to make the painting look like him but to make the final not look like shit.
Sunday, August 13, 2017
This is finally done or at least, as done as this version can be at this point. I wanted her character to be a bit more distinct from Tau and Ar'Kamun but sharing certain aspects of their look. The yellow eyes are shared with the two men and others of their group for story specific reasons I'll talk about later. The spears and shield were switched for two swords to make Chiamak a bit different from her counterparts. The swords also match her personality better than spears and a shield.
Saturday, August 12, 2017
While waiting for the SurfaceBook to finish processing a different project (I REALLY hope Microsoft offers a Ryzen 7 option in the next SurfaceBook or Threadripper in a new Surface Studio) I decided to tool around with an older project. This is an update to an idea I started on a Nexus 7 tablet using ArtFlow. It was later transferred to my Surface devices and updated in 2016. This update was centered around the lighting and creating a powerful blue tone to the overall project. Unfortunately, I didn't have the original line art on the Studio, that's still on the Nexus 7 which is packed up so I worked with the updated colored version from 2016 using added layers while changing existing layers to complete what you see here.