|"Outer Hell" Created using ArtFlow for Android on a Nexus 7 2013.|
I had a lot of fun with this one even though the forest background was killing me. Sometimes it's easy to forget how much work goes into the details of a background until you're neck deep in it. I tried using a bolder line with this piece inspired by +Rayya Brown-Wright. I was watching her sketch using SketchBook Pro on her iPad and noticed she was using a 3B or 4B pencil. It worked really well for her drawing giving it depth with a nice rich clean line. So I tried it with this piece and liked the results. I tend to lend towards thinner lines because the cross hatching technique I use turns into a mess with thicker lines. But the combination of the two is worth exploring.
The color rendering process used is similar to the process used for "It's Dangerous to Go Alone" and other pieces presented within this blog, with the exception of the line thickness and the large number of layers needed (15 - large for a tablet, not for a desktop rig). I'm still experimenting with lighting too as I seem to like darker pieces which doesn't always work for clarity. But it's a great way to push the lighting of a piece. I like the comic book-esque quality in "Outer Hell" and will produce more like it in the future. Also, the name "Outer Hell" is inspired by Metal Gear Solid's (MGS) "Outer Heaven." I'm a big fan of tactical espionage games but unfortunately have no desire to play the latest MGS installments. Guns of the Patriots (MGS4) was truly an end of an era for me once the final credits rolled. Prequels aren't inspiring me to play, but they do inspire me to draw more.