Animating on "ones" is a lot of work, but the benefit is very smooth motion. Animating on "twos" can still generate good motion but it won't be of the same quality as "ones" usually. In today's computer driven era, the different between animating between "ones" and "twos" would be like playing the same video game at 30 frames per second and then 60 frames per second. 60 is better in nearly every case although 30 isn't bad. No one would ever run their game at 15 frames a second, the equivalent of animating on "threes." 15 frames per second is pathetically bad generating motion that is closer to a slide show than animation
For this project, I returned to the Flip-A-Clip 2D animation app for Android and used my 2013 Nexus 7 which has turned out to be one of the best purchases I've ever made in my life. I gained a better understanding of how the app works and was able to produce this pencil test pretty quickly, over the course of three days, maybe 5 or 6 hours total. One of my mottos in learning new apps or gear is to jump in and screw it up really badly. Then figure out how to recover from your screw up and complete your task. This forces the user to learn, in order to work. It also gives a thorough understanding of a number of functions and a good foundation for building a working process. Nothing is impossible if there's a good process in place. That was the case with the walk cycle animation I posted a couple of months ago and the "Wanna Fight?" piece is no different. I used the layers feature in Flip-A-Clip to separate the main character, her locks blowing in the wind and the incoming second character. It made it very easy to pace and coordinate different movements. I also changed the way the "light table" function worked. Instead of showing the last frame and the next frame of a movement, I set it to show the last 3 frames and the next frame instead. This made it easier to smoothen out the motion of some parts without screwing up the overall sequence. The lasso tool is a godsend and I wish it were available in ArtFlow as it allowed me to select aspects of the animation and reposition, rotate and scale them when needed. Exporting the animation was very easy, generating a 720p .MP4 file with the option to make an animated .gif. Ironically, I have yet to see any other Android 2D animation app that can actually output a working file. Animation Desk, Animation Studio and a couple of other apps I've tried have all failed to perform that function usually causing a crash, making Flip-A-Clip the best animation app on Android by default.
I'm going to take this project further as time goes on. I want to really push the Nexus 7 and the app to see how much it will allow me to get away with before running out of RAM. I'll post the new pencil test scenes as soon as they're ready.